At the end of the game, the castle building menu is cluttered with extra slots and ends up being a much messier system than it should be.
In addition, there are too many repeated upgrade buttons that have the same stat boosts as others that make you collect an even greater amount of gold.
As more upgrade tiers are purchased, the price of the next tier increases for the same fixed stat boost, providing diminishing returns on character improvement due to the soaring cost of upgrades. I’m glad the continuous upgrades are back, but I’m having some problems with the system in general.
In town you can craft new gear – which also offers stat bonuses and more with a full armor set – before spending the rest of your cash and starting a new adventure. Skills can be purchased after each run, permanently increasing the stats of every character you play Strength, wisdom, health and more can be increased with unlocking more classes to play. With that gold, you can build the castle of bloodline and the port town below it. These modifiers yield too much wealth to compensate for the effort expended. Any trait that makes the game harder leads to a significant modifier, allowing more gold to be accumulated over that lifetime. Someone with vertigo unfortunately turned the world upside down because of that run. Another possible case is color blindness, converting the presentation to grayscale. A boxer may have the characteristics of a giant, towering over their brethren. It adds a lot of depth to the rogue-lite concept. I love all the different variations of warriors these traits create, and you’re rewarded for picking one with “bad” genetics.
The game is easy to play and get used to and more importantly easy to come back to after a long time away.Īt the start of the run, you choose an heir of your own bloodline with specific genetic traits that make that character’s generation better or worse. Tight and precise controls – make jumping and attacking curse-free. There’s also a nifty spinning kick used to launch enemies or dangerous objects that’s essential to mastering deep into the dungeon. To add some more tools to the combat repertoire, each heir has a special class ability and a random spell tied to separate face buttons. As an heir to a long and somewhat tragic bloodline, you run, jump, and attack with weapons of that character’s inherent type. While this lack of deviation from the original proves to be a theme throughout Rogue Legacy 2, there are a lot of changes that make for a bigger, better version of the original in every way.Įverything could be rendered in 3D this time around, but Rogue Legacy 2 retains its 2D foundation. Despite the transition from 2D models to a 3D rendered world, it still close to the aesthetic of the previous game. In fact, at first glance, you’d hardly notice what changed from the Rogue Legacy sequel to the 2013 Cellar Door Games sequel. Rogue Legacy 2 didn’t create its greatest initial success.